Charnel - take an aging academic institute, mixed with the creepy clichés of the early 1900s, add a few wily British professors working late in the night, and you have yourself the perfect recipe for a science experiment gone wrong.
Having unleashed a ferocious horror of the darkness, the surviving inhabitants of the building must gather their courage and work together if they intend to survive the night. Charnel is a fast-paced, first-person multiplayer game that plays with the concept of light and darkness as territory and integrates unique horror elements into its gameplay.
The human team must stay vigilant and keep the lights in the building switched on if they intend to survive the stealthy attacks of the lonesome yet fearsome beast roaming the premises. The beast, strong in the darkness but weak in the light, can take advantage of shortcuts found throughout the building to stalk its human prey and knock out their precious light sources.
Charnel consists of two teams; on one team is a lone monster, stalking its human prey. On the other team are the humans, the survivors, who only mean to survive.
Consisting of wise academics, the humans have figured out that the beast they mistakenly unleashed upon themselves doesn't enjoy being caught in the light. The beast itself is a being of darkness - it needs to eliminate light sources in order to hunt and in order to feast.
As a result of this rather large pickle both parties find themselves in, an all-out struggle and battle to the death to keep the lights on or off ensues.
With rows of gnashing teeth, sleek black skin, incredible mobility, night-vision, and a very disturbing, sickening odor, the monster the professors have unleashed is truly a terrifying creature to behold.
Players on the monster team can make use of shortcuts to quickly traverse the map and escape the humans if caught in the light. Usually found in the form of cracks or holes in walls and structures, using shortcuts is essential to the monsters success.
You might think a professor has no chance against an evil being from the unknown. Well, think again; the fat ones have already been eaten. The remaining are the survivors. The kind that grew up on farms and fought in wars; the kind that aren't going to let some smelly overgrown rodent stop them from rambling inane stories to their grandchildren fifty years down the track!
Equipped with nothing, players on the human team would do well to quickly locate a trusty old boom stick. Like most people, the surviving professors can't see to well in the dark, so it's in their best interest to keep things lit up. If they come across the monster, their best hope is to turn the lights on or run to nearest lit room while attempting to corner the beast and feed it some lead for breakfast.